Tailorsim

Patterns on screen — stitch, then cloth on a body

Draft 2D panels, pair seams, and drape fabric in the browser

Studio in the browser

Pattern · seams · cloth on a body

Three steps to cloth on a body

Draft. Stitch. Then see the cloth.

  • Draft panels on digital paper

    Place points, drag curves, front–back layers — real centimeters

  • Stitch edges into a garment

    Pair panel edges into seams — without valid seams, drape stays locked

  • See cloth on a mannequin in-tab

    Simulate in the browser or on the server, then review in the viewer

2D pattern

Draft on digital paper — real centimeters

Edit points, move, insert, delete — quadratic / cubic / circle curves per the original spec. Long undo, and import legacy garment-tailor JSON.

  • Close panels · quick rectangles · cross warnings
  • cm grid · edge snap · alignment guides
  • Front–back on one screen · copy · mirror

2D pattern

Seam to cloth

Stitch first — then drape

On-screen seam cords are the garment contract. Run a drape, see cloth on the body, tune cotton/denim, and inspect heatmaps in-tab.

  • Pair edges · reverse · length mismatch warnings
  • 3D preview before drape · 2D‖3D layout
  • In-browser sim, or fall back to the server

Seam to cloth

Bodies

Bodies that fit your brief

Switch reference bodies, search by measurements, upload an OBJ, or generate a parametric body — MakeHuman runs as a separate service, not bundled in the app.

  • Pick from reference library
  • Search by measurements
  • Upload a mesh
  • Generate a body

Print

Print true-scale patterns

PDF or SVG where 1 cm on the pattern is 1 cm on paper at 100% — A4 tiling with overlap for large sheets.

Print

Account

Save designs and reopen anytime

Sign in, save to the server, and reopen from your `/designs` catalog whenever you need.